Spurred by the flame raging in his heart, the Black Swordsman Guts continues his seemingly endless quest for revenge. Standing in his path are heinous outlaws, delusional evil spirits, and a devout child of god. Even as it chips away at his life, Guts continues to fight his enemies, who wield repulsive and inhumane power, with nary but his body and sword—his strength as a human.
After encountering his old foe, Guts continues to look for Griffith.
Serpico recalls his history with Lady Farnese. Guts gets a visit from a mysterious, but dark presence.
Griffith expands his army. Mule Wolflame meets Sonia.
Guts and crew are confronted by a mysterious person in the woods. Can they trust her?
After reaching the witch's house in the forest, Guts and crew know where they have to go next after speaking with the witch.
Shortly after reaching the village, demonic creatures are on their way. It's up to Guts, Serpico, Isidro and Schierke to hold their ground.
After Schierke managed to create a strong magical barrier, two strong creatures show up. Can Guts and Serpico defeat them?
While Guts is suffering from his heavy injuries, the only hope to defeat his strong opponent is to equip the mysterious armor hidden in the Witch's house.
Guts puts on the Berserker armor and proceeds to fight Grunbeld.
After a heavy battle, Guts and his crew reside on the beach, learning more about the consequences of the new armor.
After arriving in a big city, Guts, Isidro and Schierke all go their own way for the rest of the day.